This is a difficult question to answer definitively, as there are many variables to consider. For example, are we talking about the number of books written about a game, or the number of books sold? And what qualifies as a “book” – does it have to be a traditional, bound volume, or can it include e-books and other digital formats?

Assuming we’re talking about the number of traditional books written about a game, then the clear winner is chess. There are literally thousands of books about chess, covering everything from the history of the game to specific strategies and tactics. Other popular games like poker and bridge also have a large number of books written about them.

But if we broaden the definition of “book” to include digital formats, then the picture changes somewhat. For example, the massively popular online game World of Warcraft has spawned a huge number of strategy guides, how-to manuals, and other types of documentation written about it. So it’s possible that, in terms of sheer volume of information, World of Warcraft might have more “books” written about it than any other game.

Other related questions:

How many books have been written about chess?

There are over 5,000 chess books in print, and new titles are being published every year.

What gaming franchise has book adaptations?

There are quite a few gaming franchises that have book adaptations, including “Assassin’s Creed,” “Borderlands,” “Call of Duty,” “Fallout,” “Halo,” “Mass Effect,” “Minecraft,” “Pokemon,” “Resident Evil,” “The Elder Scrolls,” “The Legend of Zelda,” “Tomb Raider,” and more.

Are the Assassins Creed games based on books?

No, the Assassin’s Creed games are not based on books.

Is bloodborne based on a book?

No, Bloodborne is not based on a book.

Bibliography

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